Your compassion tempers your strength, guiding you to wield power with restraint and purpose. You believe that mercy can be just as mighty as steel, offering foes a chance for redemption while protecting those in need. You gain the following abilities:
Ability Score Increase. Increase your Strength or Wisdom score by 1, to a maximum of 20.
Gentle Strike. When you reduce a creature to 0 hit points with a melee or ranged weapon attack, you can choose to knock them unconscious and stable rather than dealing a killing blow. When this happens, the creature cannot be brought to consciousness for 1 hour.
Tactical Subdual. When you hit a creature with a melee or ranged attack, you can attempt to stun them instead of dealing damage. You force them to make a Constitution saving throw (DC 8 + proficiency bonus + modifier used for the attack). On a failed save, they are stunned until the end of your next turn. On a successful save, they are pushed back 5 feet and are not stunned. You can use this ability a number of times equal to your proficiency bonus per long rest.
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