Casting time: 1 Bonus Action
Duration: 1 hour
The player can choose at the beginning of battle to perform the “Rites of Koros,” whereby they injure themselves in exchange for greater damage.
The player injures themself and takes 1d6 + their strength modifier in damage, which is subtracted against their maximum health. For the rest of combat, they add an additional 1d4 to each damage roll. They also get advantage on strength checks for one hour.
After combat is over, the player suffers from 1 level of exhaustion and cannot regain the damage they inflicted to themself.
The player can choose to do this as many times per long rest as they wish, taking additional damage against their maximum health each time, and gaining an additional level of exhaustion.
After a long rest, maximum health is reset and exhaustion is removed.
At higher levels, they can choose to advance this feat rather than take an additional feat or improve an ability score. Each time this feat is upgraded, the player gains the option to increase the die level of each roll (i.e., they take 1d8 damage + strength modifier in exchange for adding 1d6 to each damage roll).
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