-Player gains +10 to intimidation checks even while not raging. (Only lose this if the player loses the ability to use Rage of the Giants.)
-While raging you gain:
-+3 to AC
-+3 to strength up to 25
-the character along with it's armor and weapons are considered one size larger
-add 5 damage of the same type of damage as the weapon you are using to every melee attack
-take half damage from cold, fire, lightning, and thunder damage
-If the player lands 3 melee attacks in the same round then they can add 1d10 to the final attack
-If the player's rage ends early without the player ending rage on purpose, then the player takes 20hp of psychic damage. They become stunned for 3 rounds unless they make a DC15 wisdom saving throw. After regaining awareness, the player gains condition exhaustion lvl 1-3 at the dm's discretion. The player can no longer use the feat Rage of the Giants until they complete a long rest.
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