You were not born of the clans, yet you earned a name among them. In blood, in fire, and without surrender, you carved your place in a culture that values strength above all.
- Never Retreat While you have less than 50% of your HP, you gain Advantage on saving throws against:
Being knocked prone, paralyzed, incapacitated or frightened, and you are Immune to forced movement, unless you allow it.
" An orc never retreats, as Gruumsh One-Eye judges all of us. "
- An Orc Never Kneels Your Death Saving Throws are replaced by Last Stand:
At the start of each of your turns, you must roll a d20 with no modifiers:
1-9: You fail a Last Stand roll.
10-19: Nothing happens, you continue fighting.
20: You regain 1 hit point and exit the Last Stand state.
You can act normally, but any additional damage you take gives you a Last Stand fail.
If you fail three times (either due to rolls or damage taken), you die immediately, with no chance to stabilize."An orc never show weekness. An orc never submit their honor, nor their dignity. An orc fights, never puts his knee to the ground. Strength is in the will to triumph, an orc knows no defeat."
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