Champion Of Valkur Image

+2 Dex

+2 Int

+5ft walking speed 

You gain a blue with silver trim tricorn hat bearing Valkur's Holy Symbol that grants you a +1 to AC while its being worn, that you can summon at will and dismiss at will. 

Storm Sight: You double your special vision range, if you don't have a special vision you gain 120ft of darkvision. 

Valkur's Blessing: You can breath under water and have a swim speed equal to 2x your walking speed. 

Valkur's Walk: Instead of sinking into water you may water walk with the water only ever getting up to your knees no matter the depth of the water. Difficult terrain made by water has no effect on you. 

Friend of The Ocean: Whales and sea birds are never hostile to you and you can speak, read, and write Aquan. 

Navigator's Knowledge: You gain expertise with Navigator's tools and Cartographer's tools. 

Sailing knowledge: You gain expertise with all vehicles (water) and any other sailing ship. 

Blessing of Sailing: You can't be knocked off a ship (any ship you are in control of) and the ship unless broken into pieces will not sink. 

Stand against The Storm: You are resistant to Lightning, Thunder, and Cold damage. You can't be deafened by sound. 

Harpoon of Valkur: Once per turn you may create a rope attached to a weapon you are holding, when you hit a creature with an attack with the weapon you can pull the creature 20ft towards you or prevent them from moving away from you unless they use their action to make a Strength check DC= 8+Dex+Prof bonus to pull the weapon out of them and taking damage equal to a damage roll of the weapon. 

Call of The Deep: Once a day if you are near a body of water you call for aid from the creatures of the Deep. The summoned creature(s) are friendly to you and your allies, they last for 1 hour or they are reduced to 0hp.

Roll a d20 see list below to see what is summoned to help you 

  • 20             1 Leviathan
  • 11-19        1d4+1 Skywhales
  • 1-10          2d4+1 Killer Whales 

Captain's Map: You can touch a map to give it the following properties 

  • The map can't be destroyed by water, fire, or age.
  • The never runs out of room, growing to accommodate new locations but will always fold up to 3in x 3in.
  • While you hold this map you can not be get lost.
  • The map is illegible to anyone you don't want to read it. 

Ship Bond: if you spend one hour doing a ritual you can bond with any ship but only one at a time. While bound to a ship gain the following benefits 

  • You can telekineticly do all that is required to sail the ship on your own, requires concentration. 
  • You know all creatures on and in the ship.
  • While on the the ship you can hide even if you are being observed.
  • Creatures of your choice can not be knocked off the ship. 

Grasp of the Depth: Once per turn when you hit a creature with an attack you can turn all your damage into cold damage. If you do so the creature must make a Con Save DC=8+Dex+Prof bonus or only be able to use an action or a bonus action, not both.

Champion Of Valkur Image

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