Magic Initiative(Variant) Image

(Ex. lv5 Rogue)  

  • You have A base number of charges = to your total Lv. (Ex.=5 charges)
  • Add together your class primary Ability mod with the chosen Spellist spellcasting mod This is your Score pool ( taking Cerlic, Dex(18)+ wis(14)=6) 

First, choose a Spellist to learn spells from.  you can learn you can learn *any spell from that list or two cantrips Either cost one point form your Score. (Ex. Rogue has 5 charges & a total score of 6. they learn  3 spells,(BrandingSmite,healingword,bless) & two cantrips(guidance,spareDying). that takes 4 from thier total 6) You can Convert left over Score into Charges or learn new spells when you next level. (Ex. with 2 remain for their total score, they make one into a charge [making there total Charges 6. & save the other to get guiding bolt when they've further their storyline for it)

at the start of every day. Roll a die closest to your lv(rounded down) a regain that amount of charges. you can cast from your chosen spell with their class spellcasting ability. the lv of the spell you cast cost that amount in charges(1st level bless cost a charge. Blight spell is 4 charges) of course cantrip cost nothing.

you can cast spell levels high as 1/3 your total lv. (rounded up)  Talk to you dm about working around with that rule & spell. for what works for your campaign 

Magic Initiative(Variant) Image

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