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You have trained extensively on the art and skills of using whips and similar weapons, becoming an expert in all of their various uses.

  • You become proficient with whips, if you are not already.
  • You can wield whips as if they had the Light property.
  • If your opponent is wielding a weapon, or holding an item, you can use an attack action to disarm them instead of doing damage. If you are successful, the item falls to the ground. If you succeed by 5 or more than the item comes to you and you can catch it with a free hand if it weighs 2 pounds or less, or it falls to the ground at your feet.
  • You can use the Grapple action while wielding a whip. When doing so, you can choose to use your dexterity instead of your strength. While grappling in this way, if you or the target grappled use the Shove action, the one who wins the contested Strength check pulls the other towards them instead of pushing them; if the grappled target  wins this contest by 5 or more they pull your whip from your hands, disarming you, and are no longer grappled.
  • You can use a whip to extend your reach, such as when grasping a small item or when jumping for a ladder, by a range of 10 ft.
  • You can use your whip to distract an enemy within 10 ft. when using the Help action.
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