You choose a creature within 30 feet as an action and expend a cursed energy, they make a WIS save against your spell save DC or suffer a 1-word affect, some examples are
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
Defecate. Target shits themself and can be smelled from up to 60 feet away (invisible targets can be smelt to learn location)
Perish. Target takes 2d6 necrotic damage
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