Dagger Fighting Mastery Image

Fighting Techniques

The Silent Fang - Requires a stealth check against the target’s Passive Perception, if successful, your next attack with a dagger is made with advantage and deals an additional 2d6 damage. If the target is unaware, a successful hit causes them to be stunned until the end of your next turn.

The Twin Serpents - While dual-wielding daggers, if both attacks hit the same target in the same turn, the second attack deals an additional 1d6 damage.

The Venom Fang - Requires the use of a poison (mundane or magical) applied to a dagger. A creature hit by your poisoned dagger must make a constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or suffer the poisoned condition for 1 minute. If the creature fails by 5 or more, they take 2d6 poison damage at the start of each of their turns while poisoned.

The Phantom’s Kiss - When making a melee attack with a dagger, you can use your reaction to feint before striking, imposing disadvantage on the target’s next attack roll against you. If your attack lands, the target cannot take reactions until the start of your next turn.

Shadow’s Edge

  • You gain proficiency with daggers if you do not already have it.
  • Attacks made with daggers have a +1 bonus to hit.
  • If you strike a surprised or unaware enemy with a dagger, you deal an additional 1d6 damage.
  • Once per long rest, you can throw a dagger with supernatural precision, causing it to return to your hand immediately after striking.
  • Once per long rest, you may choose two of the dagger techniques listed above and perform them with supernatural mastery, executing them flawlessly without requiring a check or roll.
Dagger Fighting Mastery Image

Comments

Posts Quoted:
Reply
Clear All Quotes