Level 1: Portals: Able to make portals that connect to two points in the same plane of existence. Only able to produce 3 portals before needing a long rest to recharge at this level. If closed on a creature halfway through it deals 5d6 of spatial damage. Portals cannot be moved from their original position unless they are closed. Portals can only be opened for a duration of 5 minutes. The portals produce Sound while being used, therefore cannot be used to sneak. Portals produce a dim purple glow that shines a distance of 30ft of dim light.
Level 2: Increases the amount of portals to 5. Increases damage to 8d6 spatial damage.
Level 3: Decreases amount of portals to 3 but exchanges the lost 2 into 4 charges of instant teleportation in line of sight basis. Increases damage to 10d8 spatial damage. The sight based teleportation produces sound that can be heard of up to 15ft and therefore cannot be used to sneak. Sight based teleportation produces floating purple particles that glow a dim purple light that persists for 3 seconds. The faster the timeframe of the use of sight based teleportation the louder the sound gets.(If you utilize the a charge less than 5 seconds from the past charge the sound increases in severity cumulatively until such a timeframe passes.)(the first is a hum, the second is at the level of a person speaking to you, the third is a scream, the fourth is an alarm, the fifth is a jet engine and the sixth is comparable to flashbang.) (This affects everybody in a radius of 15ft, 30ft, 60ft, 120ft, 240ft, 480ft)
Level 4:Increases amount of portals to 5 and amount of instant teleports to 6. Increases damage to 12d8 spatial damage.
Level 5: Capable of coating weapons and armors with the space element. When coating weapons allows them to bypass slashing resistance and immunity becomes resistance, adds a 3d8 +8 to damage and bypass distance limitations of up to 20ft. When coating armor it will increase AC by +8 and give immunity to prone and being pushed against your will but will not allow you to move until the armor is no longer coated.(This damages the item and the item must be brought to maintenance after each use to prevent loss of effectiveness or even breaking. If utilized once there is no repercussion, if used two times it receives a -1 to its given stat whether attack or AC, if used three time it loses its magical ability until fixed, if used four time it will permanently lose its magical ability and if used five times without maintenance it will destroy the item.)
Previous Versions
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5/23/2025 12:04:45 AM
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Coming Soon
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