Toxicology (Prerequisite, proficiency in Poisoner's Kit)
You gain a +1 Bonus to either your Intelligence or Wisdom.
In addition, your knowledge in Poisons, Toxins, and Venoms has expanded your utility with them. When you craft a Poison, you can choose to alter its composition, making it either:
Volatile. An ingestible poison is now able to be administered through injury, and vice versa.
Potent. The poison becomes more subtle, and is even deadlier when made by you. It's DC is replaced by 8 + Your Proficiency Bonus + Your Ability Score Modifier for the Score increased by this feat.
Comments