Benefits
- Unyielding Presence.
While not wearing armor, you gain +2 to AC, and creatures within 5 feet of you have disadvantage on opportunity attacks unless they succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus). Your bearing dares them to act. - Command Through Pain.
When you deal bludgeoning damage, you may choose to impose one of the following conditions on the target until the end of your next turn (once per turn): - Goaded: Disadvantage on attacks against creatures other than you.
- Weakened Will: Disadvantage on the next saving throw they make.
- Restrained by Command: Target’s speed is halved and they cannot take the Dash action.
- Punishing Smite.
When you use Divine Smite on a creature that is currently grappled, prone, or frightened, add 1d6 psychic damage to the attack. If the target is restrained, the psychic damage becomes 1d8 instead.
Roleplay Flavor
You’re the embodiment of sacred control: dominant, composed, and terrifyingly calm. You don’t overpower with muscle alone — your will is the battlefield.
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