You awakened the might and majesty of your dragon ancestors. You gain the following benefits:
• Increase your Strength or Constitution score by 1, up to a maximum of 20.
• You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
• You can use your action to exhale destructive energy. When you use your breath weapon, each creature in a 15-foot cone must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The type of damage (acid, cold, fire, lightning, or poison) is chosen when you select this feat. After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.
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