
Prerequisite: Sorcerer Only
- Funnel Spell. When a creature casts a spell that targets you, you can spend 2 sorcery points to use your reaction to funnel the spell. The spell must be of a level you can cast. The spell does not have to be available on your spell list. You must roll a CHA saving throw against a DC equal to 10 + the spell's level (flat 10 for a cantrip). On a success, the spell is added to your list of spells known, and the caster is unable to cast it again until they take a long rest. On a fail, you take psychic damage equal to the DC of the saving throw, and you are unable to attempt to funnel that spell again until you take a long rest.
- Targeting Spell. When you cast a spell that requires sight, you can spend 1 sorcery point to target a creature you cannot see within range. The creature will also lose bonuses to their AC due to cover.
- Healing Spell. When you cast a spell that is 1st level or higher, you can spend 2 sorcery points to target an ally and change the spell's damage to healing energy. If the spell requires an attack roll or saving throw, these requirements still apply, and the attack roll must succeed or the saving throw failed. If the spell has another effect, such as pushing in Thunderwave, the effect still occurs.
Tags:
General
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