Bestowed only by a priest of Sutekh, the gift is a unique version of vampirism, tied to the deserts of Salmana.
Any character below level 3 that is afflicted with this gift is transformed into a Desert Spawn.
A character of 5th level or higher gains the following traits:
- Resistance to Necrotic Damage
- When in contact with Sand, advantage on all Dexterity and Strength Saving throws and ability checks.
- Darkvision out to 60ft.
- Characters gain a Bite attack that can be made as a bonus action, dealing 1d4+ Strength Modifier necrotic damage. They regain hit points equal to 1/2 the damage dealt this way.
- Characters need half as much food, and no longer need water. Instead, they must consume 1/2 their Hit Points in blood.
When a Character reaches 8th Level, they gain the following in addition:
- Resistance to all non-magical damage
- Tremorsense out to 30ft when on Sand.
- A number of times equal to their proficiency bonus, they may cast Misty step on themselves as long as they begin and end their movement on Sand.
- Their Darkvision can now see through magical darkness.
- Their bite attack now deals 1d6 damage
- They gain a claw attack that deals 1d8 + Strength slashing damage, and can also heal them a number of hit points equal to 1/2 the damage dealt.
When a Character reaches 15th level, they gain the additional effects
- Immunity to bludgeoning, piercing, and slashing attacks from non-magical sources.
- Their bite now deals an additional 2d6 Necrotic damage, as does their Claw attack.
- They gain regeneration 10, automatically healing 10hp every round at the start of their turn unless they take radiant damage or damage from holy water.
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