Use the primal Wild Magic force of Rage to sap the lifeforce of an enemy and sustain yours - when striking an enemy, their blood flows through your wounds, replacing that which you have previously lost and bolstering your lifeforce.
Once per day, beginning at level 3, when making a successful melee attack against a living creature during a Rage, you gain 1d6 plus your level in temporary Hitpoints, to a maximum of the amount of damage you caused. The creature must make a Constitution Saving Throw with a DC equal to the total attack roll you made against it. A failure results in the effect taking place, and a success leads to no effect.
At Higher Levels.
6th Level: You gain an extra charge of Font of Blood.
9th Level: You add another d6 to your roll.
12th Level: You gain an extra charge of Font of Blood.
15th Level: You add another d6 to your roll.
Previous Versions
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5/29/2025 1:57:48 AM
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2
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0
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5
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Coming Soon
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5/29/2025 2:01:41 AM
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2
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0
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5.1
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Coming Soon
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