Prerequisite: Tinker’s Tools proficiency or similar tool-based experience.
You’ve got a head full of bad ideas and a toolkit full of worse parts. Whether it’s a busted camcorder or an animatronic clown torso, you can turn almost anything into a temporary fix or chaotic gadget.
Choose one Jury-Rig Option below to define your specialty. You can use this ability once per short or long rest unless otherwise stated. The DM may call for an Intelligence (Tinker’s Tools) check (DC 10–15) depending on complexity or time constraints.
All jury-rigs are non-magical and temporary (lasting up to 1 hour or one use), and must be built from available materials or scrap.
These creations are never elegant—but when they work, they really work.
Previous Versions
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