Prerequisite: Must have Lycanthropy 3 which this feat replaces.
Once per day your can use an action to shapeshift into a werewolf for up to an hour. When you shift you gain the following properties:
- Your strength score becomes 22.
- You get a +4 to your Dexterity save.
- You have resistance to all damage, except fire and psychic. Immunity to cold damage.
- When you shift, you can chose to be under the effects for Jump or Longstrider for the duration of the spell.
- You can also cast the spell Animal Friendship once per shift without using a spellslot (Wolves or Dogs only). When a wolf or dog is under the effects of Animal Friendship they are also under the effects of Beast Bond.
- You gain proficiency on percept checks that rely on smell and hearing.
- You gain a climbing speed equal to your walking speed.
- You gain proficiency in Athletics and Acrobatic if you don't already have it.
- At the start of your turn if you have not taken damage on the previous round you regain hit points equal to half your level (rounded down).
- When you shift you can choose to do so in a frightening manor. Each creature that hasn't seen you shift before must make a Wisdom saving throw. On a fail, they are frightened of you for 1 minute. A creature can make another saving throw at the end of each turn to end the condition.
- When you shift you can choose to become one size larger. If you do your melee attacks gain an extra 1d4 damage.
- If you use your attack action to only make one bite attack on a creature of large size or smaller. If it hits you can grapple the target.
- You can make a free bite attack against a creature you hit with an attack provided the attack that hit wasn't a bite attack.
- You gain a Claw and Bite attack that uses your Strength bonus.
- Claw: 2d6+STR
- Bite: 1d10+STR
Previous Versions
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3/14/2025 5:32:32 PM
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5/30/2025 4:35:28 PM
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