
You have master the use of your whip and gain following benefits.
- You gain proficiency with whips.
- When you take the Attack action and attack with a whip, you can use your bonus action to attempt to disarm or trip an opponent within your reach. The opponent must make a Strength saving throw. The DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). If they fail they are disarm or proven. If you are successful, you can't use your whip until your next turn.
- While you are wielding a whip, other creatures provoke an opportunity attack from you when they enter your reach.
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12/6/2019 1:21:25 PM
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