Alberty may use a bonus action to have Pilfer do a sneak attack.
* **HP:** 12
* **AC:** 13 (Studded Leather Armor)
* **Speed:** 25 ft. (Reduced by armour)
* **Proficiency Bonus:** +2
**Abilities:**
* **Strength:** 9 (-1)* **Dexterity:** 17 (+3)
* **Constitution:** 8 (-1)* **Intelligence:** 12 (+1)
* **Wisdom:** 14 (+2) * **Charisma:** 12 (+1)
**Skills:** *Assumes proficiency in the following because of story.
* **Acrobatics:** +5 (Dexterity + Proficiency)
* **Stealth:** +5 (Dexterity + Proficiency)
* **Sleight of Hand:** +5 (Dexterity + Proficiency)
* **Perception:** +2 (Wisdom)
* **Investigation:** +1 (Intelligence)
* **Persuasion:** +1 (Charisma)
**Attacks:**
* **Dagger (Melee):** +5 to hit, 1d4+3 piercing damage
* **Dagger (Ranged):** +5 to hit, range 20/60 ft., 1d4+3 piercing damage
* **Shortbow:** +5 to hit, range 80/320 ft., 1d6+3 piercing damage
**Equipment:**
* Studded Leather Armor
* Dagger x2
* Shortbow
* 20 Arrows
* Backpack with basic supplies (rations, waterskin, tinderbox, etc.)
**Rogue Abilities (Assuming basic level 1 Rogue):**
* **Expertise:** +2 to Acrobatics, Stealth and Sleight of Hand.
* **Thieves' Cant:** Knows a secret mix of dialect, jargon, and code that allows him to hide messages in seemingly normal conversation. 10:55 AM
* ** Sneak attack.