Pilfer Cabin Boy Aid Image

Alberty may use a bonus action to have Pilfer do a sneak attack. 

* **HP:** 12

* **AC:** 13 (Studded Leather Armor)

* **Speed:** 25 ft. (Reduced by armour)

* **Proficiency Bonus:** +2

**Abilities:**

 

* **Strength:** 9 (-1)* **Dexterity:** 17 (+3)

* **Constitution:** 8 (-1)* **Intelligence:** 12 (+1)

* **Wisdom:** 14 (+2) * **Charisma:** 12 (+1)

 

**Skills:** *Assumes proficiency in the following because of story.

* **Acrobatics:** +5 (Dexterity + Proficiency)

* **Stealth:** +5 (Dexterity + Proficiency)

* **Sleight of Hand:** +5 (Dexterity + Proficiency)

* **Perception:** +2 (Wisdom)

* **Investigation:** +1 (Intelligence)

* **Persuasion:** +1 (Charisma)

**Attacks:**

 

* **Dagger (Melee):** +5 to hit, 1d4+3 piercing damage

* **Dagger (Ranged):** +5 to hit, range 20/60 ft., 1d4+3 piercing damage

* **Shortbow:** +5 to hit, range 80/320 ft., 1d6+3 piercing damage

**Equipment:**

* Studded Leather Armor

* Dagger x2

* Shortbow

* 20 Arrows

* Backpack with basic supplies (rations, waterskin, tinderbox, etc.)

 

**Rogue Abilities (Assuming basic level 1 Rogue):**

* **Expertise:** +2 to Acrobatics, Stealth and Sleight of Hand.

* **Thieves' Cant:** Knows a secret mix of dialect, jargon, and code that allows him to hide messages in seemingly normal conversation. 10:55 AM

* ** Sneak attack.

 

Pilfer Cabin Boy Aid Image