Prerequisites: Adept Lycanthrope feat, Lycanthrope
You have become a master of lycanthropy, harnessing near total control of the curse and reaping the benefits of your powerful transformation. You gain the following benefits:
- Increase your Strength, Dexterity, Wisdom, or Constitution score by 1, to a maximum of 20.
- When you attack a blooded creature (Under half HP) you deal an extra 1d6 damage.
- Your Curse DC cannot be higher than 16.
- You are proficient with Constitution saving throws against your Curse DC.
- You cannot be made to unwillingly transform into your lycanthrope form.
- You can transform into your lycanthrope form three times before regaining all expended uses when finishing a long rest.
This is a set of Lycanthrope rules. In order:
- Lycanthrope Form (Add it in by using Manage Feats)
- Lycanthropy Transformation Rules (Add it in by using Manage Feats and its optional)
- Lycanthrope Fledgling (Level 4 Feat)
- Lycanthrope Adept (Level 8 Feat)
- Lycanthrope Master (Level 12 Feat)
When searching just look up "______ by The Pointy Hat" or just look up by The Pointy Hat and you'll find it.
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