Metal Dance Image

Your Stand, Metal Dance, is a visible manifestation and remains at your side (within 5 feet), functioning as an extension of your body.

It doesn't act on its own, but executes your physical attacks.

If Metal Dance takes damage, you take damage as well, only one of you can take damage per attack, if you two get hit by the fireball, you only receive the damage once.

You can choose either Strength or Dexterity as the stat for all attacks and effects of this feat when you obtain it. Unnarmed Attacks from Metal dance are Magical Bludgeoning, as a bonus action you can change them into sawblades, turning the damage into Magical Slashing.

Primarily, it can create metal sawblades to throw at. But it has a variety of behaviors Nathaniel can choose before throwing it. You can use your action to make one of the Metal Sawblades attacks: Normal, Ricochet, Cluster, Boomerang.

Metal Sawblades

Type: Ranged Weapon (Special)

Range: 30 ft.

Slow: If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

Normal

Damage: 1d8 + Attribute (Magical Slashing)

Attribute: Strength or Dexterity (You choose)

Ricochet

Damage: 1d4 + Attribute (Magical Slashing)
It can hit another creature/wall/object at 20 ft of the first target, and bounce again to hit another creature/wall/object at 20 ft of the second target.

Cluster

Creatures at 5ft of Metal Dance do a Dex saving throw (DC = 8 + Proficiency + Attribute), upon failing they receive 1d6 + Attribute (Magical Piercing)

Boomerang

Hits every target in a 30 ft line twice, you dont add your Attribute for the damage of this attack, and you make an attack for each hit.
Damage: 1d8 (Magical Piercing)

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Metal Grasp

A number of times equal to your proficiency per long rest, While the hand is a sawblade, you can use a bonus action to use it as a grappling hook; the blade is attached with a durable rope extended from its wrist. It propels you up to 30 feet toward a visible surface or enemy.

You can also use it to grapple a creature Medium or lesser size, make an unarmed attack against the creature, if it hits, the target must succeed on a Strength or Dexterity saving throw (they choose which). The Difficulty Check (DC) for the saving throw equals 8 + Your Attribute + Proficiency Bonus. If the target fails their saving throw roll they are considered to have the Grappled Condition.

On later turns, you can use your bonus action to move the creature towards you 15 ft or move yourself towards the creature 15 ft, provided the creature was grappled by this action.

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META META META META

Once per Short rest, as an action you can make Metal Dance do a barrage of punches/slices due to his fit of anger against his past.

You can make five unnarmed attacks with advantage at a single target.

Damage: 1d8 + Attribute (Magical Slashing or Magical Bludgeoning)

The turn you use this action you cant use any other attack feature of any nature.

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High Precision

Once per short rest, Metal Dance performs an action of extreme precision. For the next 10 minutes, Nathaniel can perform tasks requiring delicate physical coordination with advantage. Some examples: Picking locks, disarming traps, or assembling complex devices without error (advantage on Thieves' Tools or Craftsman's Tools rolls). Suturing wounds or performing improvised surgery, granting advantage on Medicine rolls. Technical drawing, engraving, machine repair, or freehand miniature writing are allowed, with no margin for error.

Metal Dance Image

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