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Boon of Ascension - Angel Among Realms,

Through trial and tribunal, I stand unwavering. Through the fire of sacrifice, I shine as a light to the lost. I am La Pucelle, the flame that never dies, the shield that never falters. Even in my pain, I shall make sure that others fall not. To save one is to save all, for in salvation lies our humanity.

Prestige 2: (works everywhere - Best for ASI and defensive/passive abilities),

Ability 1 - Font of Vitality: Trust. Hope. How can one stand on the battlefield without having those? Your maximum HP increases by an additional 12 per character level, reflecting your unyielding endurance. This bonus stacks with other HP-increasing effects. Additionally, your creature type permanently changes to Celestial and cannot be changed in any way. Ability 2 - Goddess of Justice: You additionally gain +2 to your charisma,+2 to your wisdom, and +4 to your constitution stats +2 to strength. Your sense of justice has been further enhanced, you gain blindsight and truesight equal to 60 feet, if you already have blind or truesight it instead grows by another 60 feet. Additionally you know when other are lying towards you or your allies. Your Emissary of Redemption feature now applies to saving throws and damage from them. Additionally you know when other are lying towards you or your allies. You add your charisma modifier twice while calculating persuasion and performance checks. You can sense the alignment and intent of any creature you can see within 60 feet. You always know if a creature is being magically charmed, frightened, or possessed. 

Prestige 4: (works in divine realms or wherever your faith extends; best for utility and defensive boons),

  1. Ability 3 - Ascendant Wings: With every beat of my wings, I shield those around me from despair, wishing for mercy for all living beings. You gain a flying speed of 60ft. While flying, your angelic feathered wings radiate holy light, granting allies within 30 feet of you resistance to radiant damage. As a bonus action on your turn, you can flap the wings, forcing all the creatures of your choice to make a wisdom against your paladin DC. If they fail, they suffer disadvantage on their next attacks not directed at you. This doesn't end your capstone.
    Ability 4 - Blood of the Redeemer You gain access to the Cleric Spell list and may prepare a number of extra spells equal to your ChaMod+ Prof Mod [Or maybe also 10+Cha+Prof]. Additionally when you use spells prepared from this ability you may instead use your Hit Points to cast them equal to 20HP*The spell slot level of the spell. This damage may not be reduced in any ways and goes through immunities. You also have the Spells True Ressurection and Wish added to your spell list, these do not count against the number of prepared spells from your Paladin spell list or spells prepared with the Blood of the Redeemer ability. When you cast these spell you instead use 500 of your Hit Points as well as your Hit Point Maximum. This damage cannot be reduced in any ways and goes through immunities.

    1. Prestige 6: (Works in certain parts of the native realm- Best for stronger abilities with larger impacts; similar to Legendary Actions):,

      Ability 5 - Divine Resolve I'll bear the weight of the world on my shoulders, so you all may walk freely. See me not as a Hero, as a savior, but as one that simply wishes to help. Your Emissary of Redemption feature now applies to saving throws and damage from them. Whenever you take damage from an enemy creature, you can choose to change the Emissary of Redemption feature to either:
      1. Deal Force or Thunder damage instead of radiant.,
      2. Make it so the damage you just took ignores any resistances and immunities that you may have, and afterwards heal an ally within 60ft of you for the amount of damage you just took. This may only be used once per turn.,
      Ability 6 - Legendary Actions (3/round) Thine pain is mine to bear. Heaven's Guard (Costs 1 Action) - Choose an ally within 60ft. Until the start of your next turn, any damage they would take is instead redirected to you. This is applied before any resistances or immunities you have. Harm shall not touch my allies whilst I am here. Shield my friends and let hope flood their hearts. Sacrificial insert abiility name(Costs 2 Actions) - You channel your own life force to restore your allies. You loses [100/200/300] hit points, which cannot be reduced or prevented in any way. Then, up to three allied creatures within 60 feet that you can see regain a number of hit points equal tothe HP lost, divided evenly among them (rounded down). Rise, for the battle is not yet over. Death's grasp shall hold you not! Banner of Salvation(Costs 3 Actions)- You unleash a wave of holy energy, lifting your banner high in the air. All allies within 60ft regain 8d12 + your Charisma mod HP, and any negative conditions affecting them (charmed, frightened, paralyzed, etc.) are removed. 
    2.  



  1. Prestige 8: (works in divine domains or with explicit DM approval - Best for powerful, realm-altering abilities),

    Your proximity to The Heavenly Father rivals that of the Seraphim, highest of the angelic choir. You reshape the battlefield, reflecting the wrath of your enemies and uplifting your allies in their darkest moments. Ability 7 - Reflection of Hate The darkness you sow shall be your undoing. May you not be evil, and may you halt harming others! When you or an ally within 60ft takes damage, you can reflect it back to the creature that dealt it as true damage. This is done as a free (re)action. This effect can occur once per turn. Ability 8 - Eternal Martyrdom If you are reduced to 0 HP, your body explodes in a burst of divine energy, shaping a cross where you just stood, restoring 20d10 + (your Charisma mod * 10) HP to all allies within 1 mile and granting them immunity to all damage for 1 round(Notably, abilities that bypass resistances and immunities do still deal damage). After this explosion, you automatically resurrect at the start of your next turn with half your maximum HP, as the cross erupts into flames once more, bringing your soul back from Purgatory, as your mission is never over. This effect can only be negated by deific means, and can occur only once every 7 days.



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