Whoopty-Dooper-Loopty-Looper-Alley-Ooper Bounce Image

Once per long rest, Tigger may unleash his signature, show-stopping maneuver.

Action Type: Action
Range: 60 ft movement in a chaotic trajectory
Components: Excessive enthusiasm, spontaneous rhyming optional
Effect:

Tigger bounds in a spiraling, zig-zagging, loop-the-loop pattern up to 60 feet, bouncing off surfaces, trees, walls, or enemies (no opportunity attacks during this movement). Choose up to 3 targets within your bounce path. For each target:

  • Bounce Strike – Make a melee attack roll (Dex-based) against each target. On a hit:

    • Target takes 2d8 bludgeoning damage

    • Must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + Dex modifier) or be knocked prone or launched 10 feet in a random direction (1d8 to determine direction)

Chaotic Bounce Finale:
At the end of the bounce, Tigger must make a D100 roll to decide the following:

  • (1-50) Land triumphantly in a dramatic superhero pose and gain advantage on all Charisma checks for 1 minute

  • (51-100) Miscalculate and crash in a heap. Make a DC 12 Acrobatics check:

    • On success: You land upright and gain 1d6 temporary HP from sheer excitement.

    • On failure: You fall prone and giggle uncontrollably, losing your reaction until the end of your next turn.

Additional Flavor: Any observers must succeed on a DC 13 Wisdom saving throw or be charmed by the sheer audacity and joy of it all until the end of their next turn. (This has no effect on creatures immune to charm or lacking a sense of whimsy.)

Whoopty-Dooper-Loopty-Looper-Alley-Ooper Bounce Image

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