You have descended onto the depths of hell and returned unscathed and more powerful. Your new fiendish heritage grants you the following abilities.
Fiendish Nature. You gain immunity to Necrotic, Fire, and Cold damage. In addition, whenever you take damage from these damage types, you instead heal half the hit points dealt. You also bypass enemies resistance to these types.
Devilish Guile. You gain immunity to the Charmed, Frightened, Poisoned, and Prone conditions. In addition, you can bypass in enemy's resistance to these types, causing them to roll with disadvantage on any saving throw caused by you to grant these conditions.
Innate Spellcasting. You gain the following spells at will. Fireball, Cone of Cold, Finger of Death, Charm Person, and Charm Monster.
Eyes of Hell. You permanently gain the ability to see in darkness, magical or otherwise, to a range of 120 feet.
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