Prerequisite: Verdant Scout
You are the Verdant Scout, gifted in various knowledge of poisons and their use. It has become almost second nature in their use of your abilities.
- When Creatures would affected by your poisons, regardless from an ability or spell or a poison made by you, lose their ability to be immune to the Poisoned condition.
- When you make a damage roll, you ignore resistance to poison damage. If the creature would have Immunity to Poison damage it is treated at resistance instead.
- You can coat a weapon in poison as a bonus action, instead of an action.
- You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a Constitution saving throw equal to your Ranger Spell DC or take 2d8 poison damage and become poisoned until the end of your next turn.
Previous Versions
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6/9/2025 2:36:21 AM
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Verdant Scout, League of Legends 5.5 Expansion
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Coming Soon
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