Frostvail Swarm Keeper Image

Swarm Keeper
The Swarm Keepers archetype often feels a deep connection to the environment around them, reaching out through their magics to the world and bonding with the insects that often serve as the cornerstone of life in their home environments.

Level 3: Swarm Specialist.
A swarm of intangible spirits has bonded to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on or flying around you, and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table.

Swarm Appearance

d8  Appearance
1    Swarming Insects
2    Miniature Twig Blights
3    Fluttering Birds
4    Playful Pixies
5    Fluttering Butterflies
6   Congregating Bats
7   Origami Collection
8   Swirling Sand

As a Bonus Action, you can call upon your swarm for one minute to grant you the following benefits.

Flight. You gain a flying speed equal to your speed and can hover.

Shove. Once per turn, when you hit a creature, you may force it to make a Strength saving throw or be moved 15 ft horizontally in a direction of your choosing.

Healing Swarm. Once per turn, when you reduce a creature to 0 hit points, you gain a number of hit points equal to 1d8 + your Wisdom Modifier.

You can use this feature a number of times equal to your Wisdom modifier, and regain all expended uses when you finish a Long rest.

Level 3: Swarm Keeper Magic.
You learn an additional spell when you reach certain levels in this class, as shown in the Swarm Keeper Spell table. The spell counts as a Ranger spell for you, but it doesn't count against the number of Ranger spells you know.

Swarm Keeper Spells
Ranger Level    Spell
3rd                     Mage Hand, Faerie Fire
5th                     Web
9th                     Gaseous Form
13th                  Arcane Eye
17th                  Insect Plague

Level 7: Lifting Swarm
Your swarm has become more cunning as they learn to impede your enemies in battle. As an action, you can redirect your swarm to one creature you can see within 30 feet of you. That creature must succeed a Constitution saving throw against your spell save DC or be lifted 20 feet above the ground to hover for one minute.
      The hovering creature can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. If the creature has a flying speed, it must succeed on a Strength (Athletics) check against your spell save DC at the start of each of its turns, having its flying speed reduced to 0 for that turn on a failed check, hovering in place if they were already in flight.
      You can use this feature a number of times equal to your Wisdom modifier, and regain all expended uses when you finish a long rest.

Level 11: Mighty Swarm
Your gathering swarm grows in might. When you use your Swarm Specialist features, you gain the following benefits.

Frostvail Swarm Keeper Image

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