Discipline Of Dark Image

Increase your Strength, Dexterity, Constitution, Intelligence, or Charisma by 1, to a maximum of 20.

Studying a manner of fighting those in the Underdark are proficient at, you take up arms to maneuver around the defenses of your enemy. When you take the attack action you can call one of three attack styles you will use:

  • Roof. Deal bonus weapon damage equal to half your level on the first attack that hits.
  • Fool. Ignore damage resistances for the attacks you make this round, you gain a +1 bonus to your armor class until the start of your next turn.
  • Tail. When you make an attack you roll an additional attack roll and choose the higher of the two.

Before you make an attack the target must make an Intelligence saving throw DC (8 + Ability Score + proficiency bonus). On a failure the target must either use its reaction move 5 ft. away from you or make a singular free attack against you at disadvantage. If the target makes an attack as a result of this ability and it misses then you apply the effects of the attack style you chose for this round.

Discipline Of Dark Image

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