Lost & Found Image

You’ve developed a strange, whimsical connection with the unknown—a pocket of unreality or a mischievous planar fold that plays tricks with your belongings. Now, whenever you stash an item, it may not be the same thing you pull out later.

When you take this feat, you gain the following benefits:

  • Bag of Chaos. You designate one container you carry (such as a backpack, pouch, or haversack) as your Lost & Found. Whenever you use an action to place a non-magical, mundane item into this container, you may roll a d100 to instead pull out a random item from the Lost & Found Table (below). You may not place more than one item per short rest this way.

  • Strange Trade. If you roll a 50, you successfully retrieve the exact item you originally put in—safe and sound

    Lost & Found — Full d100 Table

    d100 Roll Result
    1 Outdated Book on Monsters (completely useless, laughably wrong)
    2 Bag of wet lint
    3 Cracked chamber pot (smells faintly)
    4 Jar of spoiled pickled eggs
    5 Soggy loaf of bread, half-eaten
    6 Old boot filled with sand
    7 Rotting fruit
    8 Bottle of unidentified slime
    9 Chipped rock labeled “gem”
    10 Rusted nail collection (20 pcs)
    11 Faded child’s doll with missing eye
    12 Puddle in a bottle
    13 Scrap of leather (burnt)
    14 Moldy scarf
    15 Half-melted bar of soap
    16 Inert magical rock (does nothing)
    17 Bone whistle (does not work)
    18 Carving of a worm (badly done)
    19 Sack of fine dust
    20 Torn page from a fiction book
    21 Burnt playing cards
    22 Rusty buckle
    23 Rancid candle (smells terrible)
    24 Tin box (empty, squeaky)
    25 Goblin teeth (unlabeled)
    26 Strange wooden cube (inert)
    27 Fragment of broken mirror
    28 Musical note sheet (incomplete)
    29 Empty potion bottle
    30 Animal skull
    31 Miniature ladder (wood, cracked)
    32 Shoehorn
    33 Ashes in a pouch
    34 Glass eyeball
    35 Tiny cauldron (dented)
    36 Empty coin pouch
    37 Rock with smiley face
    38 Bent copper wire
    39 Single dice with no numbers
    40 Dull dagger (chipped)
    41 Fake mustache (bad glue)
    42 Feather pen (no ink)
    43 Pocket watch (stopped, cracked)
    44 Sealed letter labeled "Oops"
    45 Slightly broken version of original item
    46 Knockoff of the original (low quality)
    47 Item with subtle defect (e.g., sticky, squeaky)
    48 Different version of original, less effective
    49 Similar item, slightly worse (non-magical)
    50 Exact item you put in (intact and unchanged)
    51 Similar item, slightly better (e.g., cleaner, reinforced)
    52 Item with minor embellishment (engraved, fancy)
    53 Newer model of the item you put in
    54 Improved version (e.g., silver-plated, lighter)
    55 Fine-quality version of your item
    56 Random trinket (useful, interesting)
    57 Traveler's tool (flint & steel, compass, etc.)
    58 Small gemstone (10 gp)
    59 Scroll with a simple utility spell
    60 Healing salve (restores 1d4 HP once)
    61 Potion of Clarity (advantage on next Insight check)
    62 Elixir of Minor Healing (1d6 HP)
    63 Magic chalk (writes on any surface)
    64 Coin of good luck (+1 to next roll)
    65 Glowing crystal (dim light, 30 ft)
    66 Scroll of a Cantrip
    67 Potion of Healing
    68 Random Uncommon magic item
    69 Enchanted Map (to somewhere interesting)
    70 Weapon with +1 to damage rolls
    71 Boots of Catfall (negate fall damage once)
    72 Warding charm (+1 to next save)
    73 Cloak of Useful Things (1 patch)
    74 Potion of Heroism
    75 Rare alchemical component
    76 Bag of Holding (lasts 1 hour)
    77 Rare magic item (DM’s choice)
    78 Ring of Protection (lasts 1 day)
    79 Minor artifact fragment (useless but valuable)
    80 Spell scroll (2nd level)
    81 Tome of temporary knowledge (+2 to Arcana for 1 day)
    82 Figurine of Wondrous Power (1 use)
    83 Cloak of the Bat (1 hour)
    84 Wand of Magic Missiles (3 charges)
    85 Rare magic item (permanent)
    86 Staff of Defense (2 charges)
    87 Ring of Evasion
    88 Necklace of Fireballs (1 bead)
    89 Wand of the War Mage +2
    90 Deck of Illusions
    91 Rod of Rulership (1 use)
    92 Portable Hole
    93 Weapon +2 (DM’s choice)
    94 Armor of Resistance
    95 Spell Scroll (5th level spell)
    96 Rare magic item with history/quirk
    97 Very Rare magic item (DM’s choice)
    98 Legendary magic item (DM’s choice, lasts 1 day)
    99 Epic magic item (DM’s choice, lasts 1 week)
    100 Epic permanent magic item (DM chooses)
Lost & Found Image

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