You’ve developed a strange, whimsical connection with the unknown—a pocket of unreality or a mischievous planar fold that plays tricks with your belongings. Now, whenever you stash an item, it may not be the same thing you pull out later.
When you take this feat, you gain the following benefits:
-
Bag of Chaos. You designate one container you carry (such as a backpack, pouch, or haversack) as your Lost & Found. Whenever you use an action to place a non-magical, mundane item into this container, you may roll a d100 to instead pull out a random item from the Lost & Found Table (below). You may not place more than one item per short rest this way.
-
Strange Trade. If you roll a 50, you successfully retrieve the exact item you originally put in—safe and sound
Lost & Found — Full d100 Tabled100 Roll Result 1 Outdated Book on Monsters (completely useless, laughably wrong) 2 Bag of wet lint 3 Cracked chamber pot (smells faintly) 4 Jar of spoiled pickled eggs 5 Soggy loaf of bread, half-eaten 6 Old boot filled with sand 7 Rotting fruit 8 Bottle of unidentified slime 9 Chipped rock labeled “gem” 10 Rusted nail collection (20 pcs) 11 Faded child’s doll with missing eye 12 Puddle in a bottle 13 Scrap of leather (burnt) 14 Moldy scarf 15 Half-melted bar of soap 16 Inert magical rock (does nothing) 17 Bone whistle (does not work) 18 Carving of a worm (badly done) 19 Sack of fine dust 20 Torn page from a fiction book 21 Burnt playing cards 22 Rusty buckle 23 Rancid candle (smells terrible) 24 Tin box (empty, squeaky) 25 Goblin teeth (unlabeled) 26 Strange wooden cube (inert) 27 Fragment of broken mirror 28 Musical note sheet (incomplete) 29 Empty potion bottle 30 Animal skull 31 Miniature ladder (wood, cracked) 32 Shoehorn 33 Ashes in a pouch 34 Glass eyeball 35 Tiny cauldron (dented) 36 Empty coin pouch 37 Rock with smiley face 38 Bent copper wire 39 Single dice with no numbers 40 Dull dagger (chipped) 41 Fake mustache (bad glue) 42 Feather pen (no ink) 43 Pocket watch (stopped, cracked) 44 Sealed letter labeled "Oops" 45 Slightly broken version of original item 46 Knockoff of the original (low quality) 47 Item with subtle defect (e.g., sticky, squeaky) 48 Different version of original, less effective 49 Similar item, slightly worse (non-magical) 50 Exact item you put in (intact and unchanged) 51 Similar item, slightly better (e.g., cleaner, reinforced) 52 Item with minor embellishment (engraved, fancy) 53 Newer model of the item you put in 54 Improved version (e.g., silver-plated, lighter) 55 Fine-quality version of your item 56 Random trinket (useful, interesting) 57 Traveler's tool (flint & steel, compass, etc.) 58 Small gemstone (10 gp) 59 Scroll with a simple utility spell 60 Healing salve (restores 1d4 HP once) 61 Potion of Clarity (advantage on next Insight check) 62 Elixir of Minor Healing (1d6 HP) 63 Magic chalk (writes on any surface) 64 Coin of good luck (+1 to next roll) 65 Glowing crystal (dim light, 30 ft) 66 Scroll of a Cantrip 67 Potion of Healing 68 Random Uncommon magic item 69 Enchanted Map (to somewhere interesting) 70 Weapon with +1 to damage rolls 71 Boots of Catfall (negate fall damage once) 72 Warding charm (+1 to next save) 73 Cloak of Useful Things (1 patch) 74 Potion of Heroism 75 Rare alchemical component 76 Bag of Holding (lasts 1 hour) 77 Rare magic item (DM’s choice) 78 Ring of Protection (lasts 1 day) 79 Minor artifact fragment (useless but valuable) 80 Spell scroll (2nd level) 81 Tome of temporary knowledge (+2 to Arcana for 1 day) 82 Figurine of Wondrous Power (1 use) 83 Cloak of the Bat (1 hour) 84 Wand of Magic Missiles (3 charges) 85 Rare magic item (permanent) 86 Staff of Defense (2 charges) 87 Ring of Evasion 88 Necklace of Fireballs (1 bead) 89 Wand of the War Mage +2 90 Deck of Illusions 91 Rod of Rulership (1 use) 92 Portable Hole 93 Weapon +2 (DM’s choice) 94 Armor of Resistance 95 Spell Scroll (5th level spell) 96 Rare magic item with history/quirk 97 Very Rare magic item (DM’s choice) 98 Legendary magic item (DM’s choice, lasts 1 day) 99 Epic magic item (DM’s choice, lasts 1 week) 100 Epic permanent magic item (DM chooses)
Comments