You're a warrior through and through. You have endured more pain than many could fathom and survived. Your body has been forged in war, and your mind scarred by it. Your past fuels your rage, strengthens your will, and at times threatens to consume you.
Scalding Memories: The memories of the hell you’ve endured never fade, manifesting as an essence of fury hotter than fire.
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You have advantage on saving throws against being charmed, frightened, and against effects that would read or alter your thoughts.
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Any creature that attempts to use such an effect on you takes 2d6 fire damage, as they are overwhelmed by the pure fury of your soul.
Unyielding: Your body, tempered by endless torture and battle has grown unrelentingly resilient, shaped by your refusal to ever surrender. Your soul burns onto your body, cauterizing your wounds.
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Increase your Constitution score by 1, to a maximum of 20.
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When you are reduced to half your maximum hit points or less, you regain hit points equal 1d6 + your proficiency bonus at the start of your turn. The healing die increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). You can be affected by this feature time equal to your proficiency bonus per long rest.
Wrath of the Veteran: You try to help those around you while suppressing your fury. But when the memories return, like venom in your veins, you snap unleashed.
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While raging, when you make a melee attack, you add +1 to the attack roll, and if it hits, the target takes an additional 1d4 fire damage. You can benefit from this feature only once per turn.
This bonus damage increases to:-
1d6 at level 6
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1d8 at level 12
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1d10 at level 17
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When you use the Reckless Attack feature, if the attack hits, it deals an additional 1d8 fire damage.
You can use this effect a number of times equal to your proficiency bonus per long rest. - You temporarily lose the ability to think rationally, blinded by your rage. If you were to fall under any charm effects while raging, you get disadvantage on the saving throws for getting out of the charmed condition. Anyone who attempts to communicate with you telepathically takes 2d4 fire damage, as your mind lashes out in fury.
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