Spelljack
Prerequisite: 4th Level
You have trained your mind and body to mimic the skills of others, though never perfectly. You are the embodiment of Jack of all Trades, but you’ve become a master at one thing: **Taking your opponent’s strength and making it yours**
Twice per Long Rest, whenever you see anyone other than yourself use a spell or ability (hereinafter referred to as items), you may use a reaction to take note of it. If you take note of an item, it occupies one of your mimic slots. You have a number of mimic slots equal to your proficiency bonus. You must succeed on a DC 15 performance check to successfully take note of something.
If you try to take note of a boss skill, legendary action, or a spell that has a higher level than your highest spell slot level, you may make a performance check with a DC up to the DM’s discretion and at disadvantage. Upon success, you successfully take note of that spell or ability. Upon failure, you cannot take note of the spell. The DM may also add additional negative modifiers, but must warn you in advance. At the DM’s discretion, you can automatically fail, but the DM must warn you before you make the attempt.
To free up mimic slots, you must meet either condition:
* Use a stored item
* Opt to remove items during a short or long rest.
Other Limitations
* The mimicked spell inherits any limitations or conditions of the original (range, costs, cooldowns, conditions, etc.)
* If the mimicked item has a duration, the mimicked version lasts until the end of your next turn, or resolves as a one-time effect (DM’s discretion).
* The DM reserves the right to label a Skill or Spell as an illegal target.
* You cannot copy aspects of items that the user cannot feasibly perform. *(i.e. Turning others into infected*)
* If you fail a DC, it counts towards the number of times you can do it before long rest.
* At ninth level, the number of times you can do this increases to three times per long rest.
Comments