Shattered Song Image

When you grant Bardic Inspiration:

  • The recipient rolls 2d8.

  • They choose one of the two results:

    • Lower roll chosen → They gain Temporary HP equal to your Charisma modifier + half your Bard level (rounded down).

    • Higher roll chosen → Roll 1d6. On a 1: they suffer a Madness effect (DM's choice).


Far Realm Skills

• Discordant Echo
When you use a Bard ability or spell that requires your voice:
→ One creature within 60 ft that can hear you makes a Wisdom saving throw.
On a failed save: the creature becomes Confused until the start of your next turn.

• Resonant Shard

  • You can cast Detect Thoughts without a spell slot a number of times per long rest equal to your Charisma modifier.

  • You can cast Counterspell or Dispel Magic once per long rest without a spell slot.

  • You gain resistance to psychic damage.

• Dissonant Feedback
When a creature hits you with a melee attack:
→ That creature makes a Wisdom saving throw.
On a failed save: they have disadvantage on their next attack roll and take 1d6 psychic damage.


The Price – Shards of Madness

Each time you use a Far Realm skill:
→ Roll 1d6. On a 1: you gain a Shard of Madness.

Maximum: 6 Shards.

Shard Effects (cumulative unless removed):

  1. You hear your own voice in two layers and no longer know which one is truly yours. (Roleplay only)

  2. Each morning: roll a d4. On a 1, you forget one prepared spell until your next long rest.

  3. You constantly feel watched. You have disadvantage on Insight checks.

  4. Once per long rest, the DM can force you to reroll a d20—keeping the lower result.

  5. You develop a second personality that takes over when you fall unconscious or during long rests.

  6. You gain a permanent Madness effect and can no longer resist the Shattered Song’s influence.


Removing Madness

  • Shards 1–3: One Lesser Restoration per shard.

  • Shards 4–6: One Greater Restoration per shard.

Shattered Song Image