When you grant Bardic Inspiration:
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The recipient rolls 2d8.
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They choose one of the two results:
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Lower roll chosen → They gain Temporary HP equal to your Charisma modifier + half your Bard level (rounded down).
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Higher roll chosen → Roll 1d6. On a 1: they suffer a Madness effect (DM's choice).
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Far Realm Skills
• Discordant Echo
When you use a Bard ability or spell that requires your voice:
→ One creature within 60 ft that can hear you makes a Wisdom saving throw.
On a failed save: the creature becomes Confused until the start of your next turn.
• Resonant Shard
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You can cast Detect Thoughts without a spell slot a number of times per long rest equal to your Charisma modifier.
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You can cast Counterspell or Dispel Magic once per long rest without a spell slot.
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You gain resistance to psychic damage.
• Dissonant Feedback
When a creature hits you with a melee attack:
→ That creature makes a Wisdom saving throw.
On a failed save: they have disadvantage on their next attack roll and take 1d6 psychic damage.
The Price – Shards of Madness
Each time you use a Far Realm skill:
→ Roll 1d6. On a 1: you gain a Shard of Madness.
Maximum: 6 Shards.
Shard Effects (cumulative unless removed):
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You hear your own voice in two layers and no longer know which one is truly yours. (Roleplay only)
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Each morning: roll a d4. On a 1, you forget one prepared spell until your next long rest.
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You constantly feel watched. You have disadvantage on Insight checks.
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Once per long rest, the DM can force you to reroll a d20—keeping the lower result.
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You develop a second personality that takes over when you fall unconscious or during long rests.
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You gain a permanent Madness effect and can no longer resist the Shattered Song’s influence.
Removing Madness
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Shards 1–3: One Lesser Restoration per shard.
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Shards 4–6: One Greater Restoration per shard.