Shadow Features Image
Prerequisite: Must have been poisoned by a shadow poison, pass a Wis save DC 20, Con DC 20 and get above 50% on a percentage roll.
 

All HD Re-Rolled to d12


All physical attacks are touch and only deal 1/2 damage. Magic effects on weapons still deal damage normally.

Can turn incorporeal at will.


Can Shadow Jump 80 feet per day. (move from your location to any shadow within range as a move action)


You have a shadowy outline around you and you gain a Panic Aura. All creatures within 10 ft of you have to pass a DC 14 Wisdom save or become panicked while in the aura. When leaving the aura they are no longer panicked.


In Shadowy areas you gain advantage on stealth checks.


Cure spells no longer work to cure HP damage.


Regeneration 1/2 per level per hour.

All damage is treated as Non-lethal damage with the exception of fire and cold. 

Gain the Undead subtype.


Cannot swim on the water or walk across water.

Previous Versions

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