Dragoon Jump Image
Prerequisite: You must wear medium armour or less to use this feat
 

When you take this feat, you gain the following benefits:

  • Vaulting Strike.
    When wielding a polearm and making a running long or high jump, you may add the length of your weapon (typically 10 feet) to the jump distance or height. As part of this movement, you can make a Vaulting Strike — a single melee weapon attack made at the peak or end of your jump.

  • Jumping Damage.
    On a hit, the target takes normal weapon damage plus 1d6 piercing damage for every 10 feet you jumped before the attack.

  • Crash Consequence.
    On a miss, you take half the fall damage from the distance jumped (rounded down), as your momentum slams you into the ground.

  • Strength in Technique.
    When jumping with a polearm, you may use your Athletics modifier in place of your Strength modifier to determine the height of a high jump. You may also use Strength instead of Dexterity for Acrobatics checks made to vault, leap, or balance with your polearm

.

Dragoon Jump Image

Comments

Posts Quoted:
Reply
Clear All Quotes