Trigger Condition:
This feat automatically activates the moment Thrasher witnesses or is near the cause of a loved one (sibling, lover, child, or bonded family member) suffer one of the following:
Weakened Trigger: If the loved one is grievously harmed, downed, or violated (emotionally or physically), this feat automatically activates in its lesser form when near the people who caused it. [360ft]
Full Trigger: If the loved one is killed in his presence and he knows who the killer is and where they are, the full power of the feat awakens with divine clarity. [1 mile]
[Weakened Info]
Effects (Duration: 10 Minutes or Until Target is Defeated):
Awakened Fury: Thrasher immediately enters a unique Lesser Rage, even if he has no rage uses left. If already raging, this rage upgrades.
Reckless Precision: Gains the benefits of Reckless Attack for the duration. Cannot choose not to use it.
Graveward Focus: While in this state, Thrasher can only target the individual(s) responsible for the harm. If multiple are involved, he prioritizes one at a time until all are downed or dead.
Divine Tenacity: If Thrasher is reduced to 0 HP during this state, he automatically succeeds his first death saving throw, and cannot be affected by the Frightened or Charmed conditions while unconscious.
Combat Enhancements:
Tempest Surge: Gains a +15 ft increase to movement speed.
Mourning Might: Gains temporary hit points equal to half their max hp. This replaces existing THP if it's less. As well as gain an additional attack
Dread Aura (Passive): Enemies within 10 ft who harmed the loved one must make a DC 14 Wisdom saving throw at the start of each of their turns or have disadvantage on attacks that do not include Thrasher as a target until the start of their next turn.
Additional Notes:
This ability does not consume a rage and can activate even if all rages are spent, though it still ends if Thrasher is knocked unconscious and not healed within a minute.
Once per long rest, unless the triggering harm occurs again from a new aggressor.
Upgrading to the Full Version
If the loved one dies while this state is active, Thrasher may immediately trigger The Bloodsong of the Ruthless in full, even mid-turn. This overrides the remaining duration of this effect and extends it to 1 hour with full feat benefits.
[Full Info]
Duration & Exit Condition
The effects last for 1 hour.
The state cannot be ended early unless:
The target(s) responsible for the trigger have been dead for at least 1 full minute.
A loved one (not a friend) succeeds a DC 25 Charisma (Persuasion) or Wisdom (Insight) check to calm him as an action within 5 ft.
Combat Effects
Rage Overdrive: You automatically enter a special Rage that does not count against your rage uses, and cannot be ended manually.
You Cannot Die During the Rage. While active, if you are reduced to 0 HP:
You remain conscious and continue to fight, ignoring all conditions (see Immunities below).
However, if you are not healed to at least 50% of your maximum HP before the feat ends, you die instantly — no death saves.
If healed to at least half HP, you gain death saves as normal.
If fully healed, you become stable and conscious immediately.
Tempest Vitality: Gain Temporary HP equal to your maximum HP. This overwrites any existing THP.
Divine Focus: You can only target the creature(s) responsible/related for the harm. You will relentlessly pursue them, one at a time, until they are dead or out of your plane of existence.
Relentless Assault:
Gain +1 additional Attack per turn.
Gain +str mod mount of damage for each base weapon attack
Gain 1 additional Bonus Action and 1 additional Reaction per round (usable only for offensive actions or movement).
Reckless Fervor: You are treated as always using Reckless Attack.
Speed Surge: Your movement speed doubles and you can dash as a bonus action.
Taunting Aura: Your voice echoes with divine wrath — you are under the permanent effects of Thaumaturgy (voice triples in volume, eyes flare unnaturally, minor tremors).
Terror Mask: Your visage reflects death incarnate. You are considered to be wearing the equivalent of a Dread Helm, and all hostile creatures that can see you must make a DC 18 Wisdom save or become Frightened for a minute.
Condition Immunities
While the feat is active, Thrasher is immune to the following conditions:
Blinded
Charmed
Deafened
Exhaustion
Frightened
Incapacitated
Invisible (you cannot be invisible, but enemies cannot benefit from it against you as well since you always know where their at)
Paralyzed
Petrified
Poisoned
Stunned
Unconscious
Environmental Flavor – The Bloodsong of the Ruthless
When the feat activates, the world reacts. The divine, the dead, and the damned all take notice. It is not merely rage — it is the funeral hymn of the unworthy, screamed by the skies and echoed in the bones of the earth.
Atmospheric Shift
The skies twist: Clouds spiral into a raven-black vortex above Thrasher’s location, even if underground or indoors. Storm winds hush into utter silence.
All natural sounds vanish: No wind. No birdsong. No breath but his. For a moment, the world holds its breath.
Light flickers and bends: Torches dim to dull red. Sunlight becomes grey and bitter. Magical light turns pale blue or bone white.
The Raven Omen
Spectral carrion ravens begin to appear — not flying but watching, perching on air itself, flickering between this world and another.
Those with divine or necromantic sensitivity can hear them whisper in a dead language.
Undead tremble, even mindless ones, their limbs twitching as if compelled to flee.
The Divine Pronouncement
Everyone within 1 mile hears a dissonant, multi-tonal voice ring out — not from Thrasher, but from the skies themselves, layered as though gods, ghosts, and storm-crows speak at once:
“The Song has begun... and now, not even the gods can save you.”
This phrase and song completely ignores silence spells, language barriers, and magical barriers. Even deafened creatures feel it in their bones.
Perception of Thrasher
To enemies, Thrasher no longer appears mortal. His form shifts slightly in perception — taller, darker, a silhouette of war and death, crowned in raven wings and shadow.
His blood no longer steams — it hisses. Footprints burn into stone or soil behind him.
His eyes emit cold black flame, his jaw stretches wider than natural when he roars.
His shadow does not match his movement, instead acting out the violent deaths of those he seeks.
Effect on the World
Clerics and paladins nearby must succeed on a DC 15 Wisdom save or feel their divine connection waver (flavor only).
Animals flee. Magic items tremble.
Local fauna, corpses, or forgotten spirits begin to chant the song in broken, raspy whispers.
The Raven Queen, Lolth, or other death entities may take interest. Some may fear the anomaly. Some may admire it.
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