You have bravely taken untested or experimental equipment into the field with a shocking disregard for health & safety. This reckless willingness to play with things that might explode in your face has granted you some insight into how artificers in general work.
You gain proficiency with Tinkers Tools
You gain +1 to Intelligence, Dexterity, Constitution, or Charisma
You may select one cantrip from the Artificer spell list
You gain one extra attunement slot
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