Ability Score Increase: Increase your Wisdom score by 1, to a maximum of 20.
Desertic Specialist Poacher:
As your origins sculpted you in a dragon poacher, you can always cast Hunter's Mark on dragon beasts without expending resources. In addition, you can use a study action to determine a flaw, an injury, or a point blank in any dragon's defense to give yourself advantage on a number of attacks equal to your proficiency bonus.
Clan's pride:
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Wisdom modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
-Although everyone had their own family, the groups they were assigned became their new family. Drinking late at night around a bonfire, sharing jokes. -
Pact of sacrifice:
When you summon the drake that is bound to you, they gain your Immunity to sleep, and you also gain the resistance they have, for as long as they are alive. In addition, when the drake reaches 0 Hit Points, you can expand a use of Hunter's Mark or a Spell Slot as a reaction to instead absorb the damage to yourself.
In Addition, as long as your drake is actively on your side, you gain proficiency in intimidation checks.
-Though because its made as a pact, they've become whole. The dragon can't truly die as Eliv can sacrifice a part of her to bring them back. -
Dragon's breath:
Your drake gets the breath ability of the Damage Type chosen on summon.
The dragon exhales energy in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) damage of the damage type selected upon summon on a failed save, or half as much damage on a successful one.
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