Your mastery of the earth rivals that of ancient druids and elemental lords. You command the stone beneath your feet as an extension of your will.
You gain the following benefits:
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Earthen Channeling:
When you cast a spell that deals acid, bludgeoning, or force damage, you can cause the damage to erupt with earthen power. Choose one:-
Pulverize: The spell ignores resistance to bludgeoning damage.
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Quaking Impact: All creatures of your choice within 5 feet of a target of the spell must succeed on a Strength saving throw (DC = your spell save DC) or fall prone.
You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses after a long rest.
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Stonewalk:
You can move through non-magical difficult terrain made of earth or stone without expending extra movement. Additionally, you can move through unworked stone as if affected by the gaseous form spell, but only through stone and earth and only for up to 30 feet per long rest. -
Spell of the Deep Earth:
You add the following spells to your spellbook. They count as wizard spells for you but do not count against the number of spells you can prepare:-
Wall of Stone
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Transmute Rock
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Move Earth
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Earthquake
When you cast one of these spells, you can choose to reduce the spell slot level required by 1 (to a minimum of 5th level). You can do this once per long rest.
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Unyielding Foundation:
You have advantage on saving throws against being moved, knocked prone, or restrained while you are touching the ground.
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