"With the rising sun, your power grows to godlike levels, embodying the pinnacle of strength and dominance."
The Divine Grace: Sunshine is a 'Talent Feature' obtained only by Paladins who's purpose and oath shine just as brightly as the run does, or a Fighter whose heroic spirit is a beacon of hope for those around them. This talent can only grow as the characters prerequisite class does. This talent provides specific abilities radiating as much power as the sun, such as;
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Level 1 - Daylight
You possess a unique connection to the sun that enhances your strength throughout the day.
- During daylight hours, you gain a +2 bonus to your Strength ability score, Strength checks, and Strength saving throws.
- During nighttime or in complete darkness, you suffer a -2 penalty to the same score and rolls.
- Additionally, you emit a strong warmth, preventing you from suffering exhaustion due to cold weather.
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Level 3 - Cruel Sun
You manifest a miniature sun and hurl it at your foes. As an action, choose a target within 60 feet. The target must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength or Charisma modifier). On a failed save, they take 2d8 fire damage and are blinded until the start of your next turn. On a successful save, they take half damage and are not blinded.
You can use this ability a number of times equal to your proficiency bonus per long rest.
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Level 6 - Pride Flare
Your body radiates intense heat, making it impossible for weaker foes to stand against you. As an action, you unleash a wave of solar energy in a 10-foot radius around you.
- All creatures in the area take 4d6 fire damage and must make a Constitution saving throw or be stunned until the end of their next turn.
- Flammable objects in the area ignite, and the ground becomes scorched.
You can use this ability once per short rest.
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Level 9 - Ultimate Sunshine
Your power reaches its peak at high noon, turning you into an unstoppable force. At exactly 12:00 PM, for 1 minute, you enter The One state:
- You become immune to all non-magical damage.
- Your Strength score is temporarily increased by 10.
- All of your attacks can be rerolled once and your critical hit range expands to 18-20.
- Your Cruel Sun, and Pride Flare, are can be performed without expending a usage.
After this effect ends, you gain 2 levels of exhaustion, and your Strength score is reduced by 4 until you finish a long rest.
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