You have contracted lycanthropy from a bite wound given by one of the cursed. A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope’s speeds in nonhumanoid form, damage immunities, traits, and actions that don’t involve equipment. The character can’t speak while in animal form. A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. A character with this Curse is under DM control until the curse of lycanthropy is removed.
Wolf: Werewolves change from their humanoid forms into fierce wolves or wolf-humanoid hybrids. Werewolves can shape-shift voluntarily, but many can’t resist transforming during the nights of a full moon.
- Your animal form is a medium wolf. Your statistics, other than your size and speed, are the same in all form. Any equipment you're wearing or carrying isn’t transformed. While transformed in either animal or hybrid form you gain a walking speed of 40 ft.
- You gain a Strength of 15 if your score isn't already higher and a (+1) bonus to your AC while in hybrid form.
- While transformed you gain a bite attack and a claw attack damage.
- You gain advantage on Wisdom (Perception) checks that rely on hearing and smell.
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