You have contracted lycanthropy from a bite wound given by one of the cursed. A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope’s speeds in nonhumanoid form, damage immunities, traits, and actions that don’t involve equipment. The character can’t speak while in animal form. A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. A character with this Curse is under DM control until the curse of lycanthropy is removed.
Tiger: Weretigers shape-shift from humanoid forms into tigers or tiger-humanoid hybrids. Although they can transform at will or when their magical nature demands, many weretigers are nocturnal and transform into their bestial shapes at night. Some weretigers’ transformations might also be tied to the crescent moon, seasons, or momentous events. Weretigers often view their abilities as a blessing or a family honor, and they use their shape-shifting abilities to defend something with historic importance. Roll on or choose a result from the Weretiger Wards table to inspire what a weretiger defends.
- While transformed you gain a bite attack and a claw attack.
- While transformed you can pounce. If you move at least 15 ft. straight toward a target and then hit it with your claws on the same turn, it must succeed on a DC (8 + your proficiency bonus + your Strength modifier) Strength saving throw or be knocked prone. If it is knocked prone you may make a bite attack as a bonus action.
- You gain a Strength of 17 if your score isn't already higher.
- You gain Darkvision up to 60ft.
- You gain advantage on Wisdom (Perception) checks that rely on hearing and smell.
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