Once per long rest, you can enter The Zone as a bonus action. When you do, for the next 1 minute, you gain the following benefits:
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Hyperfocus – You gain advantage on all attack rolls, Dexterity saving throws, and Wisdom (Perception) checks.
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Time Dilates – You can take an additional reaction each round (only one per trigger still applies).
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Precision Over Power – Critical hits occur on a 19–20.
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Instinctive Defense – Attackers do not gain advantage against you from being unseen or hidden (e.g., invisible or hidden attackers can't surprise you).
Drawback – Fractured Focus:
When The Zone ends, your mind and body are taxed. Until you complete a long rest, you suffer the following:
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Disadvantage on all Intelligence, Wisdom, and Charisma ability checks.
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You gain 3 levels of exhaustion.
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You cannot regain hit points from magical healing during this time.
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