During Last Stand
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You gain the following benefits:
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+2 Actions and +2 Bonus Actions on each of your turns during Last Stand.
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The player immediately regains all expended spell slots and class features.
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You may automatically succeed on all saving throws during this time.
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You may move at double your speed and ignore difficult terrain.
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You are considered resistant to all damage (except force or psychic, your choice).
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Aftermath
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At the end of your second Last Stand turn:
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You immediately fall unconscious.
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You suffer 2 automatic failed death saving throws.
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If you go down while unconscious (e.g., from lingering effects or environmental danger), you must make one death save as normal. If you fail it, you die permanently.
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If you fail all 3 death saves:
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You cannot be resurrected, by any means (Wish, True Resurrection, etc.).
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Only the DM may allow your return through a divine or narrative-level miracle.
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