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Increase your Strength, Dexterity, or Wisdom by 1, to a maximum of 20.

You are an expert at tracking and exterminating monsters of all kinds. At the end of a long rest you create a number of special multipurpose oils that can be applied to your weapons, consumed, or used to treat a condition. The number of oils created is equal to your proficiency bonus and you select from the list below each time which kind of oil you create:

  • Aberration (Psychic)
  • Beast (Piercing)
  • Celestial (Radiant)
  • Construct (Force)
  • Dragon (Fire)
  • Elemental (Lightning)
  • Fey (Thunder)
  • Fiend (Poison)
  • Giant (Bludgeoning)
  • Goblinoid (Slashing)
  • Ooze (Acid)
  • Plant (Cold)
  • Undead (Necrotic)

You can apply or consume the oil as a bonus action. A oiled weapon deals a bonus 1d6 damage of the oil type for up to a number of times equal to your proficiency bonus and if this damage is dealt to a creature of the same type then it cannot be reduced by any means. Consuming the oil grants you advantage to tracking the creature attributed to the oil for 1 minute and you add your Ability Score to checks made against that creature. Additionally, applying the oil to a friendly creature cures one status condition the target is suffering from if the oil matches the inflicting creature's type.

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2025 11:54:31 PM
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