Increase your Strength, Dexterity, or Wisdom by 1, to a maximum of 20.
You are an expert at tracking and exterminating monsters of all kinds. At the end of a long rest you create a number of special multipurpose oils that can be applied to your weapons, consumed, or used to treat a condition. The number of oils created is equal to your proficiency bonus and you select from the list below each time which kind of oil you create:
- Aberration (Psychic)
- Beast (Piercing)
- Celestial (Radiant)
- Construct (Force)
- Dragon (Fire)
- Elemental (Lightning)
- Fey (Thunder)
- Fiend (Poison)
- Giant (Bludgeoning)
- Goblinoid (Slashing)
- Ooze (Acid)
- Plant (Cold)
- Undead (Necrotic)
You can apply or consume the oil as a bonus action. A oiled weapon deals a bonus 1d6 damage of the oil type for up to a number of times equal to your proficiency bonus and if this damage is dealt to a creature of the same type then it cannot be reduced by any means. Consuming the oil grants you advantage to tracking the creature attributed to the oil for 1 minute and you add your Ability Score to checks made against that creature. Additionally, applying the oil to a friendly creature cures one status condition the target is suffering from if the oil matches the inflicting creature's type.
Previous Versions
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6/27/2025 11:54:31 PM
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15
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1
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0.0
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Coming Soon
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