School Of The Cantrip Image
Prerequisite: Requires a Dexterity score of 15 or higher
 

Unlike other magic users, you have seen the potential and utility of cantrips. Through intense study and rigorous practice, you've focused your magical capacities toward the diverse applications of rapidly casting cantrips in combination.

Sleight of Hand Proficiency. Gain proficiency in Sleight of Hand.

Replace Three Spells.  Three spells from your spellbook are removed and unlearned.

Three Cantrips. You learn three cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).

Combined Cast. When casting a cantrip as a magic action, you may expend a spell slot of level 2, 3, or 4 to cast that number minus one additional cantrips as a bonus action (Ex: Casting When Mold Earth, expend level 3 spell slot to cast 2 additional cantrips). Only 2 of the cantrips cast this turn may have a verbal component. This ability does not apply to cantrips involving weapons (True Strike, Green-Flame Blade, etc).

School Of The Cantrip Image

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