Radiance Of The Twilight Image

"Radiance of Twilight"

With your unique connection to both Lathander and Mother Night, your spells reflect the duel nature of their respected domains Light and Dark, Life and Death. You walk the space between the two a path seeped in twilight.

 

 

You gain the following benefits.

 

-Eyes of Night: Starting at 1st level, you can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.-

 

-Twilight cleric spells: 

1st Faerie Fire, Sleep

3rd Moonbeam, See Invisibility

5th Aura of Vitality, Leomund's Tiny Hut

7th Aura of Life, Greater Invisibility

(These spells are always prepared and dont count towards your prepared spells)-

 

-Steps of the Night: Starting at 6th level, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.-

 

-You can see in Magical Darkness and can cast Darkness 3x a day for no spell slot-

 

-Channel Divinity(Action) 'Radiance of the Twilight' present your holy symbol to the sky, Radiant light bursts out from you each enemy in 30ft must make a DC16 CON save or take 2d10+8 Radiant damage(1/2 on success) this light dispels magical darkness. 

The light is then replaced with a twilight Sanctuary, a 30ft sphere of dim light is centered on you(moves with you), whenever a creature ends its turn in the sphere(you included) you can give them 1d6+8 temp hp no action required.-

 

 

-Step of the Gods:3x/Day recharging 1 use on a short rest.

Lathanders Healing Steps

misty step 30ft and choose 1 creature within 5ft of the space you started or ended the teleport from, that creature regains 2d6+3HP

 

Steps of the Moon Mother

misty step 30ft and chiose 1 creature within 15ft of the space you started or endef the teleport from, that creature needs to make a DC16 DEX save or tske 2d6+3 Necrotic damage(1/2 on save)-

Radiance Of The Twilight Image

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