Your body adapts further to the strain of transformation, your instincts sharpen beyond mortal limits, and your predatory prowess surges in both form and function.
Universal Form
Trait: Flesh Hunger (Enhanced)
Your curse deepens, and your hunger sharpens. You must now consume the flesh of a sentient humanoid at least once every 48 hours to maintain stability.
If you attempt a long rest after 48 hours without feeding, roll a d6 + X, where X equals the number of days since your last feeding (minimum of 2). Resolve the result as follows:
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6 or higher: You do not gain the benefits of the long rest and gain one level of exhaustion.
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8 or higher: You immediately and involuntarily transform into your Hybrid Form, compelled to hunt and feed. You remain in this state until you consume sentient flesh or are rendered unconscious. You are considered hostile to all creatures.
Additionally, when in combat, if a sentient humanoid within 30 feet of you is reduced to 0 hit points, you must succeed on a DC 15 Wisdom saving throw or immediately move toward the body and attempt to feed on your next turn.
Trait: Apex Predator.
You can now track a creature by scent alone, even through magical concealment or planar travel, provided you have a piece of its body, blood, or worn clothing. You always know if the creature has changed planes within the last 24 hours.
Trait: Bestial Will.
Your curse now shields your mind. You gain advantage on Wisdom saving throws against charm, possession, and fear effects.
If you succeed on such a saving throw, you may immediately make an Intimidation check against the source as a reaction (if it is present).
Hybrid Form (Enhanced)
While in Hybrid Form, you gain the following feature:
Trait: Brutal Combo.
Once per turn when you hit a creature with a claw attack, you may make a bonus action bite attack against the same target.
This bonus bite does not restore hit points, but still deals damage and can trigger curse effects.
Wolf Form (Enhanced)
While in Wolf Form, you gain the following feature:
Trait: Scent of Blood.
If a creature within 30 feet of you is bleeding, bloodied, or missing any hit points, you gain advantage on attack rolls against it and can sense its direction through walls or obstacles. This sense fails only in areas under the effects of nondetection or antimagic field.
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