Dissonant Madness Image
Prerequisite: Requires a Wisdom score of 15 or higher
 

Afflicted by that which you have experienced in your travels, a sort of "Madness" has overtaken the rational parts of your psyche. While most succumb to such afflictions, the rare few find ways to utilize the chaotic state of the mind. You took to the Madness in an arcane light and saw magic possibilities. Your party really wishes you didn't.

  • Increase Intelligence by 2
  • Decrease Constitution by 2
  • You have advantage on Intelligence saving throws
  • On attack rolls above 15, roll on the Wild Magic table to cast the resulting spell/effect upon the target of your attack. On attack rolls below 5, roll on the Wild Magic table to cast the resulting spell/effect centered upon you. Ignore targeting stipulations and specifics from the table. You gain advantage on melee attacks, and disadvantage on ranged attacks. Thrown weapon attacks cancel out the advantage/disadvantage.
  • Attempts to cast magic automatically change to Fireball using the spell slot level used.(Ignore if no spell casting available)
  • Any creature or entity that attempts to cast or inflict status effects that alter your mind by magical means (Charm, Intimidate, Frightened ect.) must roll a 1d2. On a 1, they suffer the effects of a 5th level Fireball cast on their location, on a 2 they suffer the effects of a 5th level Negative Energy Flood.

Cannot be taken with any other "Madness" feat unless you come from the "Enmeshed" background.

Dissonant Madness Image

Comments

Posts Quoted:
Reply
Clear All Quotes