Chaos Touched Image

You have encountered cosmic forces of chaos, their touch has granted you these benefits:

Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.

Chaotic Surge. When you roll a 1 or a 20 on an attack roll or a saving throw, the power of Pandemonium flows through you. Roll a d20 and consult the Chaotic Surge table to determine what happens. A surge lasts until the end of your next turn, unless otherwise specified, and a new surge can’t occur until after the first surge ends.

Unstable Strike. Once per turn, when you damage a creature you can see within 60 feet of yourself, you can deal an extra 1d8 force damage to the target. Immediately after this, you must roll on the Chaotic Surge table, unless a surge is already in effect. You may use this ability a number of times equal to your proficiency bonus, and regain uses on a long rest.

Chaotic Surge
d20 Surge
1 You have the stunned condition until the start of your next turn, believing something awesome just happened.
2 Waves of energy ripple around you. Every creature that starts its turn within 5 feet of you, or that moves into that area for the first time on a turn, takes 1d8 force damage.
3 You teleport up to 30 feet to an unoccupied space of your choice that you can see.
4 You cast levitate on yourself.
5 You cast polymorph on yourself, requiring no concentration. If you fail the saving throw, you turn into a giant crab for the spell’s duration.
6 Your hair falls out but grows back within 24 hours.
7 You cast fireball as a 3rd-level spell centered on yourself.
8 For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.
9 Each creature within 30 feet of you becomes invisible. The invisibility ends early on a creature when it attacks or casts a spell.
10 Shadowy tendrils lash around you. Each creature within 30 feet of takes 1d6 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
11 You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
12 A random creature within 60 feet of you becomes poisoned for 1d4 hours.
13 A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 2d6 radiant damage and be blinded until the start of your next turn.
14 Reality warps in a 15-foot-radius sphere centered on you. You and any other creatures in that area have disadvantage on Wisdom saving throws.
15 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile.
16 You regain your lowest-level expended spell slot.
17 If you die within the next minute, you immediately come back to life as if by the reincarnate spell.
18 You gain resistance to all damage.
19 You take 1d6 Psychic damage.
20 A creature chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.

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Chaos Touched Image

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