Proficiencies. You gain proficiency in both Persuasion and Deception. If you are already proficient in either skill, you instead gain expertise in that skill (double your proficiency bonus).
Infernal Pact
Once per long rest, you can offer a magical infernal pact to a creature within 30 feet that can understand you and speaks with you for at least 1 minute. You offer a benefit (e.g. information, protection, power), and in return they agree to a specific task or condition.
The target makes a Charisma saving throw (DC = 8 + your Charisma modifier + proficiency bonus). On a failure, the pact is sealed:
- The pact lasts 7 days or until fulfilled.
- Violating the pact deals 2d6 psychic damage and causes disadvantage on one ability check of your choice per day they continue to disobey.
- This is not a spell, but can be dispelled or detected as magic.
You can only have one active Infernal Pact at a time.
When a pact is completed faithfully, choose one benefit for 1 hour:
- Advantage on Charisma checks
- Temporary hit points equal to your level + Charisma modifier
- +1 to your spell save DC (if you can cast spells)
Previous Versions
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